Animation by: Matthew Perzan                          

Assignment: Animated Ballman Walkcycle with SFX

(Spring 2020)

Working with a looped walk-cycle animation, I was tasked with only using my available SFX library sources to create a series of footsteps to simulate the robot walking across three different terrains. I created the robot footsteps walking on broken glass, a squeaky wood floor and tight packed snow. 

Sources
- Berklee SFX Library
- Sonniss Libraries

Tools
- Logic Pro X
- iZotope RX 9 Audio Editor

Selected Works

Nightmare WizardGame Audio & Sound Design

Unity Stealth DemoSFX & Horizontal Scoring

The Last of UsFoley and SFX

Ballman FootstepsAdding SFX to Animation

Cooking FeverUser Interface Sound Design