Animation by: Matthew Perzan
Assignment: Animated Ballman Walkcycle with SFX
(Spring 2020)
Working with a looped walk-cycle animation, I was tasked with only using my available SFX library sources to create a series of footsteps to simulate the robot walking across three different terrains. I created the robot footsteps walking on broken glass, a squeaky wood floor and tight packed snow.
Sources
- Berklee SFX Library
- Sonniss Libraries
Tools
- Logic Pro X
- iZotope RX 9 Audio Editor
Selected Works
Nightmare WizardGame Audio & Sound Design
Unity Stealth DemoSFX & Horizontal Scoring
The Last of UsFoley and SFX
Ballman FootstepsAdding SFX to Animation
Cooking FeverUser Interface Sound Design