Exploring Game Audio and Production with Wwise at Berklee Online, I utilized an isometric third-person video game called Nightmare Wizard to add in my own music, voice and sounds.
Objective
- Create audio and integrate it into commercial games
- Compose music that changes dynamically in response to game events
- Design unique sounds and creature voices to bring a game to life
- Use the many powerful features of Audiokinetic's Wwise authoring tool
Who: Berklee Online
What: Game Audio and Production with Wwise
Project: Nightmare Wizard
When: Winter 2021
Duration: 12 weeks
Skills
- Game Audio Production
- Music Production
- Sound Design
- Foley
- Voice Over
- Audio Integration with Wwise
Tools
- Unity
- Wwise
- Reason 11
- Logic Pro X
- iZotope RX 9
- Zoom H4n Pro
Next Steps
Adding variety to the following:
- Wand Cast sounds
- Enemy Hurt sounds
Selected Works
Nightmare WizardGame Audio & Sound Design
Unity Stealth DemoSFX & Horizontal Scoring
The Last of UsFoley and SFX
Ballman FootstepsAdding SFX to Animation
Cooking FeverUser Interface Sound Design