Video by: IGN
Assignment: The Last of Us - Foley and SFX
(Spring 2020)
Using a game play video from The Last of Us, the objective was to complete a full soundscape that included a combination of my own recordings and sound library assets for the main character Joel, as well as for the background ambiance inside the cafe and ouside. I worked with Foley sounds I captured: footsteps, cloth/character movement, chirping bird; and used SFX library assets for background ambience, crunching glass, water splashes and metal textures.
Resources
- Foley sounds I captured
- Berklee SFX Library
- Sonniss Libraries
Tools
- Zoom H4n Pro
- Logic Pro X
- iZotope RX 9 Audio Editor
Selected Works
Nightmare WizardGame Audio & Sound Design
Unity Stealth DemoSFX & Horizontal Scoring
The Last of UsFoley and SFX
Ballman FootstepsAdding SFX to Animation
Cooking FeverUser Interface Sound Design