Working with the Unity Stealth Demo Game, I implemented custom sounds into the project by replacing the existing sounds with sounds I recorded, music loops I created, and select sounds from SFX libraries.
Objective
- Implement custom audio into Unity
- Utilize Horizontal scoring techniques
- Manipulate sounds and effects
- Utilize audio effects to creae sound palette
Who: Berklee Online
What: Intro to Game Audio
Project: Unity Stealth Demo Game
When: Spring 2020
Duration: 2 weeks
Skills
- Game Audio Production
- Music Production
- Sound Design
- Foley
- Horizontal Scoring
- Audio Integration with Unity
Tools
- Unity
- Reason 11
- Logic Pro X
- iZotope RX 9
- Zoom H4n Pro
Asset List
- Music (Undetected and Detected)
- Laser Hum
- Door Open / Accessed Denied
- Keycard pickup
- Lift raise
- Player footsteps
- Switch deactivation
- Weapon fire
Selected Works
Nightmare WizardGame Audio & Sound Design
Unity Stealth DemoSFX & Horizontal Scoring
The Last of UsFoley and SFX
Ballman FootstepsAdding SFX to Animation
Cooking FeverUser Interface Sound Design